அடிமையாக்கும் நடத்தைகள், சிகிச்சை & மறுவாழ்வு இதழ்

Establishing the Behavioral Function of Video Game Use: Development of the Video Game Functional Assessment

Matthew E Sprong, Frank D. Buono, James Bordieri, Nick Mui and Thomas D. Upton

Establishing the Behavioral Function of Video Game Use: Development of the Video Game Functional Assessment

A great deal of attention has been focused on individuals who play video and computer games despite physical and psychological consequences. Unfortunately, instruments that have been developed to determine problematic gaming have not completely measured the behavioral component of video game addiction. Identifying the behavioral functions of video game play would allow for the development of behavioral interventions specifically targeted at reducing or replacing those functions. A behavioral perspective may provide valuable information as to why gamers continue to play video games despite encountering difficulties in other areas of their lives as a result of their video gaming habits. Therefore, the purpose of this study was to examine the four reinforcing functions that maintain video game play and develop an instrument to measure these functions. Results supported a three-factor measurement model associated with the functions that maintain continued video game play, including (a) escape, (b) tangible, and (c) attention. Discussion and implications are provided.

மறுப்பு: இந்த சுருக்கமானது செயற்கை நுண்ணறிவு கருவிகளைப் பயன்படுத்தி மொழிபெயர்க்கப்பட்டது மற்றும் இன்னும் மதிப்பாய்வு செய்யப்படவில்லை அல்லது சரிபார்க்கப்படவில்லை